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Valorant 1.01 Update Brings Lots of Changes to the Game

Valorant has received the latest patch notes for the 1.01 update, with lots of changes and adjustments. The new build has nerfed Sage – which has received a massive nerf in the launch update – but this time, the cast range of her barrier has been decreased to only ten meters, down from 20 meters.  

“As a Sentinel, Sage is supposed to be most effective when defending territory that she already controls,” reads the information for the nerf in the patch notes. “The 20m cast range was allowing Sage to aggressively take control of neutral territory in a way that was inappropriate for her role in Valorant. This range reduction aims to keep her strong while defending territory but reduce her efficacy at taking ground.”  

What the Valorant 1.01 Update Brings  

The new Spike Rush game mode has also been changed: each game will now only have five of the seven power-up orbs, with one of them being the full ultimate orb at all times. The other four will be determined at the start of the game and shown in the selected character.  

The patch has also brought some new orb types, such as a healing orb that heals all the teammates, a deception orb that spreads paranoia into a rival team after it is captured and a golden gun orb, which gives the player a one-shot kill golden gun that is extremely accurate. Still, it can only have one bullet at a time and only packs three bullets initially, with kills granting another bullet.  

There’s also a pre-round UI for Spike Rush added with the update, which shows the weapon players have and the accessible orbits. The major changes in this build seem to focus on performance, with several FPS and performance enhancements promised, as well as a ton of bug fixes.  

The maps have also been changed, but only in terms of name. Regions of some maps have been renamed to better correspond to the terms used by the community, and a few bugs on the new map Ascent have also been addressed.  

Although this is not a game-changing update like the previous ones, it shows that Riot Games focuses on small things that need to be adjusted in order for the title to offer a completely immersive and steady experience. 

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