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Teamfight Tactics: Galaxies Patch 10.6: Balance Changes, Ranked Season, Changes to System and More

Teamfight Tactics finally gets its third new set with patch 10.6, which will go live tomorrow, March 18. Riot has posted the official patch notes for Teamfight Tactics: Galaxies, so let’s take a look at the balance changes and the new content. You can check the link mentioned earlier to learn more about the new TFT hub and the Galaxies Pass, as well as the new Little Legends and new boards.

Most of the information you’ve seen in our Patch Preview yesterday has been confirmed. To learn more about TFT: Galaxies on mobile, head over to this page.

TFT: Galaxies – Ranked

The Galaxies’ ranked season will begin when patch launches.

TFT: Galaxies – System

The whole system has changed, so check out the information straight from Riot’s dev post.

The Galaxies mechanic presented by Riot here will be launched in TFT patch 10.7.

Here are the changes to the system announced by Riot:

Income

  • Passive Income by round (starting at round 1-2): 3 – 5 – 4 – 5 – 5 – 5… ⇒ 2 – 2 – 3 – 4 – 5 – 5 – 5.
  • Removed the ability to sell Champions during the Carousel round.
  • Streaks: 2-3 (1g), 4-6 (2g), 7+ (3g) ⇒ 2 (1g), 3 (2g), 4 (3g), 5+ (4g)
  • Streak bonus gold is now paid during PvE rounds

Shop

  • Level 3 Drops: 70/25/5/0/0% ⇒ 70/30/0/0/0%
  • Level 5 Drops: 35/35/25/5/0% ⇒ 35/40/20/5/0%
  • Level 6 Drops 25/35/30/10/0% ⇒ 20/35/35/10/0%
  • Level 7 Drops 20/30/33/15/2 ⇒ 14/30/40/15/1%
  • Level 8 Drops 15/20/35/24/6% ⇒ 10/25/35/25/5%

Player Damage

  • Base damage per Stage increased to 0/3/4/5/10/15/20 from 0/2/3/4/5/6/7
  • Additional damage per surviving unit reduced to 1 (was previously calculated based on the Star level and Gold Cost of the unit ranging from 1-8).

Loot/Item Drops

  • Champions are now more likely than just pure gold from all the levels of bonus boxes.
  • Gold & Champion Medium boxes can’t drop in the first two rounds.
  • Neeko’s help is ~35% less likely to drop from all boxes.

Movement

  • All Champions Movement speed: 550 ⇒ 500
  • Champions now move more smoothly from hex to hex when walking
  • Melee Champions now move slightly earlier at the start of combat than ranged Champions
  • If a Champion is in attack range of their target and the target moves out range, the Champion will now only chase their target for 1 hex before switching targets to the closest enemy

Mana

  • Mana gain from attacking by star level: 8/10/12 ⇒ 10
  • Champions now use their mana later in the spell cast

Carousel

  • The first carousel is now all 1-cost champs instead of 2-cost champs.
  • Carousels now have MANY more possible combinations of items.
  • Spatula’s can again appear on the carousel, but much less often than before.
  • Full items can show up earlier than the fifth carousel.
  • Components can show up in the sixth carousel and beyond.
  • Many new arrangements of carousel possibilities have been added.

Other

  • 5 seconds have been added to each planning phase for first patch learning as people ramp up. These will be removed in Patch 10.7
  • Grievous Wounds: 80% Healing Reduction ⇒ 50% Healing Reduction
  • Disarm no longer prevents spell casts. Only auto attacks.
  • All champions in the game scale of AP in some way. AP can scale things besides Damage/Healing/Shielding. See each champs tooltip for details.
  • Shop cards art style has changed to closer match the in game model.
  • Item combine rules: When units combine, items are placed on the combined unit in this priority: 1) Thiefs Gloves 2) Random full items 3) Random components.

Bugfixes:

  • Bugfix: Champions are now once again larger at 3 star compared to 2 star
  • Bugfix: Fixed long-standing issues around units with high attack speed sometimes having their basic attacks visually disappear mid-flight.
  • Bugfix: Fixed an issue where large attack speed increases during combat could cause units to visually desync their animations from their actual attack speed

 

Items

New Items

  • Hush is now Chalice of Favor (10 mana per cast)
  • Iceborne Gauntlet is now Shroud of Stillness (Increase mana by 40%)
  • Titanic Hydra is now Zz’Rot Portal (Spawn a Voidspawn with star-scaled health on death)

Existing Items

  • Bloodthirster Healing: 50% ⇒ 35%
  • Deathblade Starting Stacks: 1 ⇒ 2
  • Giant Slayer: 9% current HP ⇒ 12% current HP physical damage
  • Hextech Gunblade Vamp: 33% ⇒ 25%
  • Ionic Spark: Now also reduces nearby enemies’ MR by 50%
  • Morellonomicon Burn: 18% ⇒ 20%
  • Quicksilver: CC Immune ⇒ CC Immune for the first 15 seconds.
  • Rabadon’s Deathcap Bonus AP: 75% ⇒ 50%
  • Red Buff Burn: 18% ⇒ 20%
  • Redemption: Wearer heals entire team for 800 hp on death
  • Runaan’s Hurricane projectile damage 60% ⇒ 70% of standard
  • Statikk Shiv: 85 ⇒ 70 dmg per bounce
  • Warmog’s Armor: 6% missing HP ⇒ 4% missing HP, max of 150 HP/tick
  • Zeke’s Herald: 15% AS ⇒ 18% AS
  • Zephyr Banish Duration: 6sec ⇒ 5sec

 

Balance Changes

Traits

  • Celestial Healing: 15%/25%/50% ⇒ 15%/30%/60%
  • Cybernetic Bonus Health/Attack Damage: 350&50/850&85 ⇒ 350&50/800&80
  • Infiltrator Bonus Attack Speed: 60%/90% ⇒ 50%/80%
  • Rebel Shield: 125/200 ⇒ 150/225
  • Space Pirate (4) Item Drop Chance: 10% ⇒ 15%

Tier 1 Champions

  • Caitlyn Attack Damage: 40 ⇒ 45
  • Khazix Spell Damage: 200/275/450 ⇒ 175/250/400
  • Jarvan Total Mana: 120 ⇒ 100)
  • Ziggs Attack Speed: 0.6 ⇒ 0.7

Tier 2 Champions

  • Ahri Spell Damage: 175/250/400 ⇒ 175/250/375
  • Darius Mana: 80 ⇒ 70
  • Kai’sa missle count: 6/8/11 ⇒ 4/6/9
  • Lucian Attack Damage: 60 ⇒ 55
  • Lucian Spell Damage: 175/225/350 ⇒ 150/200/325

Tier 3 Champions

  • Neeko Spell Damage (175/250/500 ⇒ 200/275/550)
  • Shaco Spell damage (at 3-Star): 500% ⇒ 450%

Tier 4 Champions

  • Jhin Attack Damage: 80 ⇒ 90
  • Irelia Attack Speed: 0.8 ⇒ 0.85
  • Vel’koz Spell Damage: 450/600/2000 ⇒ 425/550/2000
  • Wukong Mana: 75/175 ⇒ 50/150

Tier 5 Champions

  • Aurelion Sol Spell Damage: 100/150/750 ⇒ 120/175/750
  • Gangplank Health: 900 ⇒ 1000
  • Miss Fortune Spell Damage: 75%/100%/999% ⇒ 70%/90%/999%
  • Miss Fortune Shield Upgrade Value: 300/600/900 ⇒ 400/700/1000
  • Thresh Attack Speed: 0.85 ⇒ 0.95
  • Super Mech Spell Splash Damage: 200/250/300/525/675/1125/5000 ⇒ 200/250/300/350/450/750/5000

Items

  • Ionic Spark Range: 3 ⇒ 2
  • Ionic Spark Damage: 200% ⇒ 225%
  • Red Buff/Morello Healing Mitigation: 33% ⇒ 30%
  • Statikk Shiv Damage: 70 ⇒ 75

 

Check back on our Teamfight Tactics page to see the latest updates for the PC client, Mobile, and PBE. Head over to our League of Legends page to find all the latest news and updates for League of Legends.

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