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Teamfight Tactics: Galaxies Patch 10.14 Preview: The Latest Classes, Origins and Champion Balance Changes on PBE

Teamfight Tactics: Galaxies will get an update on July 8, but for now, Patch 10.14 is currently under testing on the PBE (Public Beta Environment) client. We noticed a few tweaks to origins, classes, and champions. However, bear in mind that the following changelist may see further tweaks by the end of this week.

By the looks of it, considering Cybernetic and Sorcerers are in the S tier, will these nerfs send the two top comps to the A tier? For instance, the Irelia buff is a welcomed tweak, but will it make a difference considering there are nerfs to some of the Cybernetic champions? We will find out if the meta changes next week on the live client. Let’s see all the balance changes that are planned to come next week with patch 10.14.

Traits Balance Changes

Celestial

  • 2 champions healing increased to 20% – from 15%
  • 4 champions healing increased to 50% – from 40%
  • 6 champions healing increased to 150% – from 99%

Cybernetic

  • 3 champions health lowered to 300 – from 350
  • 6 champions health lowered to 550 – from 600

Star Guardian

  • 3 champions mana lowered to 15 – from 25
  • 6 champions mana lowered to 25 – from 40
  • 9 champions mana lowered to 45 – from 55

Sorcerer

  • 4 champions spell power lowered to 40% – from 45%
  • 6 champions spell power lowered to 70% – from 75%

 

Champion Balance Changes

1 Cost Champions

Jarvan IV

  • Attack speed increased to 75/85/95% – from 65/75/85%

 

2 Cost Champions

Mordekaiser

  • Damage increased to 75/100/200 – from 50/75/125

Rakan

  • Knockup duration increased to 1.5/2/2.5 – from 1.5

 

3 Cost Champions

Ashe

  • Stun duration changed to 2/3/4 – from 2/2/2
  • Damage lowered to 200/300/600 – from 250/300/700

Karma

  • Shield value increased to 300/450/900 – from 250/400/800
  • Attack speed increased to 70/90/150% – from 50/75/125%

Syndra

  • Damage changed to 85/125/225 – from 100/125/200

Vi

  • Damage changed to 350/550/1500 – from 400/600/1200
  • Knockup damage increased to 150/200/750 – from 150/200/500

 

4 Cost Champions

Fizz

  • Damage lowered to 400/550/4000 – from 450/600/5000

Irelia

  • Attack damage increased to 225/250/500% – from 175/250/500%

Jhin

  • Attack speed increased to .9/.95/1.2 – from .85/.9/1.1
  • AD increased to 350/500/4444% – from 244/344/4444%

Riven

  • Shield lowered to 200/350/1000 – from 225/375/1000

5 Cost Champions

Aurelion Sol

  • Mana drained changed to 10/15/50  – from 15/25/50
  • Damage changed – from 110/150/750 to 90/150/1000

Urgot

  • Spell Targeting changed to Farthest – from Farthest in Attack Range
    • Spell will hit the first enemy it collides with instead of always hitting the intended target.
  • Attack range changed to 420 (2 Hexes) – from 660 (3 Hexes)
  • Guardian’s Angel can prevent Execute
  • Time to reel in enemy will scale with Star Level: to 3/2/1 sec – from 1.5 sec
  • Mana changed to 50/100 – from 40/90
  • Mana reduction per cast changed to 20/30/100 – from 10/20/90

 

Again, these changes may suffer further tweaks by the end of this week, so if there are any noteworthy updates, check back on our Teamfight Tactics: Galaxies page later this week. If you’re interested in the state of the League of Legends 10.14 patch on PBE, check out our patch preview at this link or follow the League of Legends page for more updates and news.

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