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Teamfight Tactics: Galaxies Official Patch 10.14 Notes: Classes, Origins and Champion Balance Changes go Live on July 8

Teamfight Tactics: Galaxies will get an update on July 8, and we’ve had a first look in the last week’s PBE update. Now Riot has published the official Patch 10.14 notes. Let’s see if the balance changes will shift the current meta.

At a first look, we see the Star Guardian trait lost some power, but its champions got buffed. Urgot gets a small rework. Aside from balance changes, last week Teamfight Tactics has celebrated one year since it got released. Riot will reward everyone who plays a game of TFT with birthday Pengu emotes!

If you’re interested in more details on patch 10.14, aside from the new content and balance changes, check out the full patch notes on the League of Legends website. If you’re looking for a similar 10.14 balance changes article on League of Legends, follow this link.

Systems Changes

Neeko Boxes – gold rewards added to those boxes that drop Neeko’s:

  • Blue Box: changed to Neeko + 2 Coins – from Neeko
  • Gold Box: changed to Neeko + 5 Coins – from Neeko + 3 Coins

 

Ties

Final position in standings has been tweaked. Lethal damage will give players negative health. Players who are eliminated in the same round will finish in the following order:

  1. Least negative health total.
  2. If negative health is tied, most health in the round prior to elimination.
  3. In the unlikely event that both of the previous measures are tied(!), the final standings for those tied players will be determined randomly.

 

Galaxies

New Galaxy: Dwarf Planet – The first and last row of every board is disabled

Removed Galaxy: Little Little Legends

 

Traits Balance Changes

Star Guardians

  • 3 champions mana lowered to 15 – from 25
  • 6 champions mana lowered to 25 – from 40
  • 9 champions mana lowered to 45 – from 55

 

Starting and total mana has been tweaked for all the Star Guardian champions:

Poppy

  • Starting/Total Mana lowered to 50/90 – from 60/100

Zoe

  • Starting/Total Mana lowered to 40/80- from 70/100

Neeko

  • Starting/Total Mana lowered to 25/100 – from 75/150

Syndra

  • Starting/Total Mana changed to 0/40 – from 0/60

Soraka

  • Starting/Total Mana changed to 50/120 – from 50/125

Janna

  • Starting/Total Mana lowered to 30/100 – from 50/130

 

Other Traits

Celestial

  • 2 champions healing increased to 20% – from 15%
  • 4 champions healing increased to 45% – from 40%
  • 6 champions healing increased to 150% – from 99%

Cybernetic

  • 3 champions health and damage lowered to 300 & 35 – from 350 & 40
  • 6 champions health and damage lowered to 550 & 70 – from 600 & 75

Sorcerer

  • 4 champions spell power lowered to 40% – from 45%
  • 6 champions spell power lowered to 70% – from 75%

 

Champion Balance Changes

1 Cost Champions

Jarvan IV

  • Health increased to 700 – from 650
  • Attack Damage increased to 55 – from 50
  • Starting/Total Mana lowered to 40/80 – from 50/100
  • Attack speed increased to 75/85/95% – from 65/75/85%

Xayah

  • Attack Speed increased to 90% – from 80%

 

2 Cost Champions

Mordekaiser

  • Damage increased to 75/100/200 – from 50/75/125
  • Health increased to 700 – from 650

Rakan

  • Health increased to 700 – from 600

Yasuo

  • Total Mana lowered to 80 – from 90

 

3 Cost Champions

Ashe

  • Health increased to 650 – from 600
  • Attack Speed increased to 85% – from 80%
  • Enchanted Crystal Arrow Damage increased to 200/300/600 – from 200/275/550
  • Enchanted Crystal arrow Stun Duration changed to 2/3/4 seconds – from 2/2/2

Ezreal

  • Attack Damage lowered to 50 – from 60
  • Starting Mana lowered to 30 – from 50

Karma

  • Shield value increased to 300/450/900 – from 250/400/800
  • Attack speed increased to 70/90/150% – from 50/75/125%

Neeko

  • Health increased to 800 – from 850
  • Armor increased to 50 – from 45

Shaco

  • Total Mana lowered to 70 – from 80

Syndra

  • Damage changed to 85/125/225 – from 100/125/200

Vayne

  • Health lowered to 500 – from 550
  • Attack Damage lowered to 50 – from 60

Vi

  • Damage changed to 350/550/1500 – from 400/600/1200

 

4 Cost Champions

Fizz

  • Damage lowered to 400/550/4000 – from 450/600/5000

Irelia

  • Health increased to 900 – from 800
  • Attack Damage increased to 85 – from 70
  • Armor increased to 50 – from 35
  • Magic Resist increased to 40 – from 20
  • Bladesurge Damage changed to 225/250/500% – from 175/250/500%

Jhin

  • Attack Damage increased to 85 – from 80
  • Attack speed increased to .9/.95/1.2 – from .85/.9/1.1
  • AD increased to 350/500/4444% – from 244/344/4444%

Riven

  • Shield lowered to 200/350/1000 – from 225/375/1000

Viktor

  • Spell Second Part changed to 200/325/1500 – from 250/400/1500

 

5 Cost Champions

Aurelion Sol

  • Mana drained changed to 10/15/50  – from 15/25/50
  • Damage changed to 90/150/1000 – from 110/150/750

Janna

  • Attack Speed Bonus changed to 80/125/500% – from 100/150/500

 

Mini-rework – Urgot

  • Armor increased to 40 – from 30
  • Magic Resist increased to 40 – from 20
  • Starting/Total Mana increased to 50/100 – from 40/90
  • Spell Targeting changed to Farthest – from Farthest within Attack Range
    • Spell will hit the first enemy it collides with instead of always hitting the intended target.
  • Attack range changed to 420 (2 Hexes) – from 660 (3 Hexes)
  • Guardian’s Angel can prevent Execute
  • Time to reel in enemy will scale with Star Level: to 3/2/1 sec – from 1.5 sec
  • Reel Duration changed to 3/2/1 sec – from 1.5 sec
  • Mana reduction per cast changed to 20/30/100 – from 10/20/90

 

Items

Giant Slayer

  • Now does (premitigation) damage that matches its damage type (physical or magic).

Ionic Spark

  • Magic Resist shred lowered to 40% – from 50%

 

Check back on our Teamfight Tactics: Galaxies page for more news and keep an eye on PBE updates for the next patch – 10.15, which should head over to the PBE client this week. Head over to our League of Legends 10.14 page to learn what are the balance changes or follow our Riot Games page for more updates and news.

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