Teamfight Tactics: Galaxies will receive a new patch on June 24. With Patch 10.13, TFT players will notice Battlecast gets a bit more love. There are also a few more info on the new Galaxy, the Ranked system and some miscellaneous details, aside from the usual balance changes.
We have also covered the balance changes for League of Legends, so if you want to see the balance changes coming with patch 10.12, head over here.
Let’s check out the new content and balance changes below. Riot’s Patch Notes for 10.13 also include a few info on bugfixes to the game on PC and Mobile, so follow this link if you want to check them out.
Ranked System
If you are ranked Master or above, you may now only queue solo in Ranked.
Galaxies
New Galaxy: Binary Star – Champions can only hold two items.
Binary Star will occur in 10% of games.
Medium Legends Galaxy has been removed from the game.
Miscellaneous
Raised the minimum number of items that can drop in a game by 1.
Traits – Balance and Adjustments
Battlecast
- Damage or Healing increased to 80/180/480/880 – from 70/160/325/600
Blademaster
- Chance for Bonus Attacks to 30/65/100 – from 30/70/100
Blaster
- Bonus Attacks changed to 3/6 – from 3/5
Cybernetic
- Bonus Attack Damage changed to 40/75 – from 40/80
Dark Star
- Bonus Attack Damage & Ability Power changed to 8/18/28/38 – from 8/16/24/32
Infiltrator
- Bonus Attack Speed changed to 40/80/120 – from 40/70/120
Mystic
- Magic Resistance changed to 50/120 – from 50/125
Champions Balance
Tier 1 Champions
Illaoi
- Health increased to 700 – from 650
- Tentacle Smash Defense Stealing increased to 30/40/60% – from 20/30/50%
- Defense Stealing Duration increased to 6 seconds – from 4
Nocturne
- Attack Speed increased to 0.75 – from 0.7
- Unspeakable Horror Damage changed to 200/250/400 – from 200/250/350
Xayah
- Total Mana lowered to 60 – from 70
Tier 2 Champions
Darius
- Armor increased to 40 – from 35
- Magic Resist increased to 30 – from 20
- Dreadnova Guillotine Damage changed to 400/550/800 – from 400/500/750
Kog’Maw
- Health increased to 550 – from 500
- Total Mana lowered to 30 – from 40
- Barrage % Max HP Damage changed to 2/4/8% – from 2/4/7%
Nautilus
- Impact Crater Stun Duration changed to 3/3/5 seconds – from 3/3.5/4
- Mana changed to 50/120 – from 60/120
Tier 3 Champions
Bard
- Cast time significantly reduced
Cassiopeia
- Poison Duration increased to 14 seconds – from 12 seconds
Jayce
- Health lowered to 800 – from 850
Master Yi
- Chosen One Damage changed to 75/100/175 – from 75/100/200
Tier 4 Champions
Fizz
- Starting Mana lowered to 50 – from 60
Gnar
- Health on Transform changed to 750/1250/4000 – from 750/1250/2500
- Attack Damage on Transform changed to 100/175/550 – from 100/175/400
- Stun Duration lowered to 1.5 seconds – from 2 seconds
Jinx
- Get Excited! Bonus Attack Speed changed to 50/70/100% – from 60/75/100%
Riven
- Energy Slash Shield changed to 225/375/1000 – from 250/400/1000
Teemo
- Satellite Damage changed to 125/175/550 – from 125/175/600
- Satellite Slow Duration lowered to 3 seconds – from 4 seconds
Tier 5 Champions
Ekko
- Chronobreak Damage changed to 100/150/2000 – from 100/200/2000
Thresh
- Total Mana increased to 90 – from 75
Items
- Bloodthirster Healing increased to 45% – from 40%
- Hextech Gunblade Healing increased to 45% – from 40%
- Jeweled Gauntlet Bonus Crit Damage increased to 30% – from 20%
- Statikk Shiv Damage increased to 90 – from 80
- Zz’Rot Portal Health changed to 1500/2250/3000 – from 1000/2000/3000
These are all the new stuff and balance changes coming in TFT with patch 10.13. As you can see, there are no extreme changes to champions, meaning the meta will probably remain the same. However, buffing Battlecast may bump this trait up on the tier list. If you are curious about the best team comps in TFT after the mid-set update, keep an eye on our TFT page.