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Teamfight Tactics: Galaxies Official Patch 10.12 Notes – Mid-Set Update Goes Live on June 10 With New Traits, Champions and More

Teamfight Tactics: Galaxies players should be pretty excited since there’s a huge change coming to the autobattler tomorrow. Patch 10.12 will go live tomorrow, on June 10, and it will bring a ton of gameplay changes, a small Ranked reset, new Galaxies Passes and so much more.

As you may have noticed in our last two TFT PBE updates on Patch 10.12, there are a lot of changes coming to TFT, so hang on while we’re touching all the essential balance changes and the new content. If you’re also interesting in learning more about the Galaxies Passes, new emotes, arenas, booms and miscellaneous, head over to the official 10.12 patch notes on Riot’s page.

New Traits

Astro

Astro Champions reduce their mana costs by 30 – buff activated by 3 champions.

Battlecast

Battlecast champions, upon dealing or taking 10 instances of damage, heal for 70/150/275/500 if below half health, or deal 70/150/275/500 magic damage to the nearest enemy if above half.  – buff activated by 2/4/6/8 champions.

Paragon

Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage. – buff activated by 3 champion.

New Champions

Nautilus

  • Origin: Astro
  • Class: Vanguard
  • Tier (Cost): 2
  • Ability: Impact CraterNautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing 100/200/400 magic damage. Enemies adjacent to the target receive half of this effect.

Bard

  • Origin: Astro
  • Class: Mystic
  • Tier (Cost): 3
  • Abilities: PassiveBard gains an additional 5/20/90 mana each attack, but cannot gain mana against non-Champions. Active – Traveler’s Call: Bard spawns a meep on his owner’s bench which can be sold for 1 experience.

Gnar

  • Origin: Astro
  • Class: Brawler
  • Tier (Cost): 4
  • Abilities: GNAR!Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds.

While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage.


Teemo

  • Origin: Astro
  • Class: Sniper
  • Tier (Cost): 4
  • Ability: Satellite TrapsTeemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 100/150/600 magic damage, knocking them down, and slowing them for 4 seconds.

Illaoi

  • Origin: Battlecast
  • Class: Brawler
  • Tier (Cost): 1
  • Ability: Tentacle SmashIllaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 20/30/50% Armor and Magic Resist from each target hit for 4 seconds.

Nocturne

  • Origin: Battlecast
  • Class: Infiltrator
  • Tier (Cost): 1
  • Ability: Unspeakable HorrorNocturne terrifies his target, causing them to be stunned with fear for 2/2.5/4 seconds and dealing 200/250/350 magic damage over the duration.

Kog’Maw

  • Origin: Battlecast
  • Class: Blaster
  • Tier (Cost): 2
  • Ability: Barrage – For 3 seconds, Kog’Maw gains infinite Attack Range and 80% attack speed, and his auto attacks deal 2%/4%/7% of the target’s maximum Health as magic damage.

Cassiopeia

  • Origin: Battlecast
  • Class: Mystic
  • Tier (Cost): 3
  • Ability: Noxious BlastCassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 600/1200/2400 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%.

Viktor

  • Origin: Battlecast
  • Class: Sorcerer
  • Tier (Cost): 4
  • Ability: Death RayViktor burns a path between the two enemies most distant from one another, initially dealing 15/20/80% max Health magic damage, then 1 second later dealing 250/400/1500 magic damage in an explosion along the same path.

Urgot

  • Origin: Battlecast
  • Class: Protector
  • Tier (Cost): 5
  • Ability: Fear Beyond DeathUrgot fires a drill at the farthest enemy in his Attack Range, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot’s Mana Cost is reduced by 10/20/100.

Janna

  • Origin: Star Guardian
  • Class: Paragon
  • Tier (Cost): 5
  • Ability: Howling GaleJanna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100/150/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.

Riven

  • Origin: Chrono
  • Class: Blademaster
  • Tier (Cost): 4
  • Ability: Energy SlashRiven dashes and shields herself for 250/400/1000, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage.

Vayne

  • Origin: Cybernetic
  • Class: Sniper
  • Tier (Cost): 3
  • Ability: Final HourVayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 150/175/200% of her Attack Damage.

Zed

  • Origin: Rebel
  • Class: Infiltrator
  • Tier (Cost): 2
  • Ability: Contempt for the Weak (Passive)Every third attack Zed steals 25/30/55% of the target’s Attack Damage and deals 25/50/80 bonus magic damage.

 

Removed Content

  • Traits: Void, Valkyrie
  • Champions: Kha’Zix, Cho’Gath, Vel’Koz, Kai’Sa, Kayle, Miss Fortune, Sona, Lux, Kassadin
  • Galaxies: Lilac Galaxy

 

Ranked Updates

A new ranked stage will start with the mid-patch update. Players will notice their ranks have suffered a soft reset. The rank will be reset down 1 Tier, meaning that if a player is Gold II, it will get reset to Silver II. Master players will get reset to Diamond 4.

After the reset, players will have to go through the first 5 provisional matches – any lost game in the provisionals will not cause you to lose LP if you place under the top 4 players in the first 5 ranked games.

Gold or higher players will receive an emote for their rank and a Victorious Little Legend if they placed Gold or higher in the two stages.

Victorious Little Legends will also head over to the inventory of those that placed Gold or higher in the first two sets – the Launch set and Rise of the Elements set.

 

New Systems

New Galaxies and Odds

Patch 10.12 will not bring a new galaxy, but with Patch 10.13 we will see a new galaxy being added and another ne being removed. This patch, the odds of encountering a different galaxy have been changed since the Lilac galaxy got removed.

  • Littler Legends – 10% of games
  • The Neekoverse – 10% of games
  • Medium Legends – 10% of games
  • Superdense Galaxy – 10% of games
  • Trade Sector – 10% of games
  • Treasure Trove – 10% of games
  • Star Cluster – 10% of games
  • Galactic Armory – 10% of games
  • Normal – 20% of games

 

Other Changes

  • Tier 3 Champions pool increased to 18 – from 16
  • 1 star and Tier 1 champions sell back for their full gold value. All others sell for 1 less gold than their full gold value.

Example: 2-star Tier 3 champion sell value increased to 8 – from 5, 3-star Tier 1 Champion sell value increased to 9 – from 5

  • Level 4 drop chances (by Champion Tier) changed to 55/30/15/0/0% – from 60/30/10/0/0%
  • Level 9 drop chance (by Champion Tier) changed to 10/15/30/30/15% – from 10/15/25/35/15%
  • Kayn will no longer drop a Spatula item if you have 0 of that trait on the board.
  • Neeko’s help now always works, even if there are no more copies in the bag. The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.

 

Traits Balance Changes

Brawler

  • Bonus Health changed to 350/600 – from 350/650

Celestial

  • 6 champions buff – is now only attainable via Celestial Orb
  • Healing from Damage changed to 15/40/99% – from 15/35/60%

Chrono

  • Added Chrono 8 champions buff: 0.75 seconds

Cybernetic

  • Health & Attack Damage changed to 350&40/600&80 – from 350&35/700&70

Dark Star

  • Champions buff breakpoints changed to 2/4/6/8 – from 3/6/9
  • Bonus Attack Damage and Ability Power changed to 8/16/24/32 – from 20/25/30
  • Now Dark Stars get their damage buffs whenever an ally dies rather than when just another Dark Star dies.

Infiltrator

  • Champions buff changed to 40/70/120% – from 50/75/120%

Mystic

  • Magic Resistance increased to 50/125 – from 35/105

Protector

  • Shield amount of maximum health increased to 30/40/55% – from 25/30/40

Sniper

  • 2 Champions buff lowered to 10% Bonus Damage per hex – from 15%
  • Added Sniper 4 Champions buff: 18% Bonus Damage per hex

Sorcerer

  • Removed Sorcerer 8 Champion buffs
  • Sorcerer bonus Spell Power changed to 20/45/75% – from 20/40/75

Star Guardian

  • Mana distribution changed to 30/45 – from 30/50
  • Now properly gives the correct amount of mana of casts after the first one. This results in a buff for the trait.
  • Added Star Guardian 9 Champions buff: 60 Mana

Vanguard

  • Armor changed to 125/300 – 125/250
  • Added Vanguard 6 Champions buff: 1000 Armor

Mech Pilot adjustments

  • Pilots Health on Eject lowered to 35% – from 100%
  • Mech Health increased to 2000 + 50% of Pilots – from 1500 + 45% of Pilots
  • Mech Attack Damage increased to 160 + 50% of Pilots – from 90 + 45% of Pilots
  • Mech Attack Speed increased to 0.85 – from 0.75
  • Mech Cleave Damage lowered to 80% of AD – from 100% of AD
  • Mech Total Mana lowered to 200 – from 225
  • Mech Armor increased to 70 – from 30
  • Mech Magic Resistance increased to 70 – from 20

 

Champions Balance Changes

Tier 2 Champions

Annie

  • Health increased to 750 – from 700
  • Starting/Maximum Mana lowered to 70/140 – 75/150
  • Galaxy Shield-Blast Damage increased to 300/400/600 – from 150/200/300
  • Galaxy Shield-Blast Shield increased to 400/500/700 – from 270/360/540

 

Tier 3 Champions

Ashe

  • Starting/Maximum Mana changed to 50/100 – from 50/125
  • Enchanted Crystal Arrow Damage lowered to 200/275/550 – from 250/350/700
  • Missile Speed increased by 50%

Ezreal

  • Starting/Maximum Mana changed to 50/80 – from 50/125
  • Attack Speed increased to 0.75 – from 0.7
  • M.P Damage lowered to 100/150/400 – from 200/300/600

Jayce

  • Health increased to 850 – from 750

Neeko

  • Pop Blossom Damage to 150/250/500 – from 200/275/550

Rumble

  • Health increased to 900 – from 800
  • Mana lowered to 0/50 – from 0/60
  • Flamespitter Damage increased to 500/750/1500 – from 350/500/1000

Shaco

  • Deceive Attack Damage Bonus increased to 250/275/300% – from 200/225/250%

Syndra

  • Starting/Maximum Mana changed to 0/60 – from 0/65
  • Unleashed Power Damage lowered to 100/125/200 – from 100/150/250
  • Syndra will now pick additional targets if she’s dealing more than enough damage to kill her target

 

Tier 4 Champions

Fizz

  • Health increased to 700 – from 600
  • Attack Speed increased to 0.85 – from 0.8
  • Starting/Maximum Mana changed to 60/120- from 80/150
  • Chum the Waters Damage increased to 450/600/5000 – from 350/500/2000

Jhin

  • Attack Damage lowered to 85 – from 90
  • Base Attack Speed changed to 0.85/0.9/1.1 by star level – from 0.9 at all Star-levels

Jinx

  • Rocket Damage changed to 150/200/1000 – from 125/200/750

Aurelion Sol

  • Starting/Maximum Mana changed to 120/120 – from 40/120
  • Damage per fighter changed to 90/175/750 – from 100/150/750
  • NEW: Fighters drain 10/25/50 mana from their targets.
  • NEW: First cast launches 4 fighters. Subsequent casts launch 2 additional fighters.

Ekko

  • Starting/Total Mana changed to 80/150 – from 50/150
  • Chronobreak Damage changed to 100/200/2000 – from 225/400/2000
  • Chronobreak targeting: Hits every enemy once to Hits 5/7/20 times.
  • NEW: Slows the Attack Speed of all enemies hit by 50% for 7 seconds.

Gangplank

  • Reduced the size of increased radius Gangplank gains from his Larger Area Upgrade

 

Tank Changes

Graves, Illaoi, Jarvan, Leona, Malphite, Poppy: +5 Armor & +10 Magic Resistance

Annie, Blitzcrank, Mordekaiser, Nautilus, Rakan, Shen, Xin Zhao: +10 Armor & +15 Magic Resistance

Jayce: +10 Magic Resistance

Neeko, Rumble, Vi, Gnar, Wukong, Aurelion Sol, Thresh: +20 Armor & +20 Magic Resistance

 

Items Balance Changes

Chalice of Harmony – Updated Item

  • changed to Chalice of Power
  • Recipe: Tear + Cloak
  • At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.

Deathblade

  • lowered to 25 AD per stack – from 30

Battlecast Plating – New Item

  • Replaces Demolitionist’s Charge
  • Battlecast Plating: This champion is now Battlecast.

Giant Slayer

  • Effect changed to Deal 25% bonus true damage. If enemy max Health is over 1750, deal 100% bonus true damage instead.

Hextech Gunblade

  • Effect changed to 35% healing from spell damage – from 25% healing from all damage dealt

Infinity Edge

  • Now a Uniqueequipped item
  • Effect changed to +100% Critical Strike Chance and +20% Critical Strike Damage – from +100% Critical Strike Damage

Jeweled Gauntlet

  • Effect changed to Holder’s spells can crit and holder gains +20% Critical Strike Damage – from Holder’s spells can crit

Luden’s Echo

  • Star scaling removed
  • Now deals 200 magic damage per bounce.

Rapid Firecannon

  • Effect changed to +200% Range and holder’s attacks can’t miss – from +200% Range

Blue Buff

  • Replaces Seraph’s Embrace
  • Uniqueequipped item
  • Effect: After casting a spell, set your mana to 20

Warmog’s Armor

  • Effect changed to +600 Health – from 5% Missing Health Regen

 

Mobile QoL

For mobile players, we’ve seen a couple of great quality of life improvements. One of them is being able to build your team before starting the game through Team Planner. The Store is also live on the mobile app, but it still is a bit limited, Riot promising more content to follow.

 

Learn more about this patch on Riot’s page or check our Teamfight Tactics: Galaxies page to stay updated to the latest changes both in the PBE client and the live one. We’re also working on a few guides for the mid-set update, so keep an eye on our TFT: Galaxies Guides and cheatsheets page.

If you’re looking for the 10.12 patch notes in League of Legends, we’ve got you covered with this Balance Changes article.

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