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Teamfight Tactics: Fates Official 10.19 Patch Notes: New Set Coming on September 16

Teamfight Tactics: Fates will be available on the League of Legends client and on mobile starting September 16, introducing a new set, with new champions and mechanics. We’ll see new origins, classes and items, and a lot of customizable Little Legends, boards, and beams. Let’s check out the patch notes for Patch 10.19 in Teamfight Tactics: Fates.

If you’re interested in more details about Little Legends, boards, and the new Pass, check out the official 10.19 Patch Notes on Riot’s website. Head over here if you’re looking for the League of Legends 10.19 patch notes.

Ranked Reset

As soon as Fates goes Live in every region, players will be able to star playing ranked games. Most players’ rank will be reset to Iron 2, but for instance, if you were a Diamond 1, this set you will get in Iron 1. Master+ players will have their ranks reset to Bronze 4.

All the rewards from Ranked will be available starting with patch 10.21.a

As for LP rewards, Riot has decided to reward players that finish on 4th place or above to gain at least 10 LP. Those finishing on 5th place or worse will love at least 10 LP (or enough to hit 0 LP).

Chosen System

In the shop, sometimes a Champion will show up as a 2-star level Chosen Champion. These champions cost three times more than the 1-star price and come with extra powers.

One of the Chosen’s traits will count as 2. For instance, if you get Chosen Kindred, it may come with a buff to Spirit trait, which means it she will count as two Spirit champions, or it may come with a buff to Hunter trait, meaning she will count as two Hunter champions.

All Chosen champions receive extra stats: +200 HP and a unique bonus, depending on their class/trait – either 400 HP, 30% spell power, 30 AD, or 25% reduced mana cost. Here is each improved stat for each Chosen Champion:

Health Spell Power Attack Damage Mana Cost Reduction
Garen Morgana Talon Nami
Fiora Twisted Fate Aphelios Janna
Irelia Jinx Zed Zilean
Aatrox Annie Ashe Lux
Wukong Veigar Warwick Thresh
Jax Lissandra Xin Zhao Cassiopeia
Lee Sin Diana Yasuo Lillia
Tahm Kench Kennen Jhin Teemo
Sejuani Kalista Yuumi
Maokai Akali Azir
Sylas Vayne Lulu
Shen Riven Ezreal
Yone Kindred Pyke
Jarvan IV Ahri
Hecarim Nidalee
Nunu Kayn
Sett Katarina
Vi Evelynn

Leveling Balance Changes

  • Level 7: increased to 36xp – from 32xp
  • Level 8: increased to 56xp – from 50xp
  • Level 9: increased to 80xp – from 66xp


Carousel – Odds of Items Appearing in Carousels

First Carousel

  • 65% chance of one of every item plus one random duplicate.
  • 11% offense (3x Sword Bow Rod)
  • 11% defense (3x Cloak Armor Belt)
  • 11% Utility (3x Tear Glove Random)
  • 5% All Spatulas
  • 5% All Force of Natures

Second Carousel

  • 80% One of every item plus one random duplicate
  • 15% One of every item and 1 Spatula
  • 5% Three Spatulas + Six random components

Third Carousel

  • 30% One of every item and one random duplicate
  • 50% All random components. Totally random with no variance control.
  • 15% One of every item + one Spatula
  • 5% Three Spatulas + six random components

Fourth Carousel

  • 80% One of every item and one random duplicate
  • 15% One of every item and 1 Spatula
  • 5% Three Spatulas + Six random components

Fifth Carousel

  • 50% All Random unbuilt (Full items not built yet)
  • 4% All Random Full items (Any full item)
  • 3% Sword Items
  • 3% Vest Items
  • 3% Belt Items
  • 3% Bow Items
  • 3% Cloak Items
  • 3% Tear Items
  • 3% Gloves Items
  • 3% Rod Items
  • 6% All Force of Natures

Sixth Carousel

  • 100% Half random full items, half random components.



New Items

Gargoyle Stoneplate: Replaces Sword Breaker. Now gives +12 Armor and MR per enemy targeting the holder.

Sunfire Cape: Replaces Red Buff. Now applies to a random enemy within 2 hexes every second. Damage is now 25% of affected unit’s max health in true damage over 10 sec

Item Changes

  • Needlessly Large Rod to 15 SP – from 20
  • Bloodthirster Healing to 40% – from 45%
  • Chalice of Power Duration to All Round – from 20 seconds
  • Deathblade AD per stack to 20 – from 25
  • Dragon’s Claw Magic Reduction to 60% – from 50%
  • Giant Slayer Bonus Damage to 10/90% – from 20/80%
  • Guinsoo’s Rageblade AS Per stack to 6% – from 5
  • Hextech Gunblade Healing to 33% – from 45%
  • Infinity Edge: Grants 75% Critical Strike Chance (including from components) Converts each 1% of the holder’s Critical Strike Chance above 100% into +1% Critical Strike Damage
  • Jeweled Gauntlet Crit Damage to 50% – from 30%
  • Luden’s Echo Splash Damage to 180 – from 200
  • Quicksilver Duration to 12 seconds – from 10
  • Rabadon’s Deathcap to 40 SP – from 50% Bonus SP
  • Runaan’s Hurricane: Bolts can now cause critical hits. Bolts now have unlimited range.
  • Spear of Shojin to 5 Mana per auto – from 18% of Max Mana per auto after first cast
  • Statikk Shiv Damage (standard and bonus) to 80 damage – from 85


Check out the Teamfight Tactics: Fates page for updates and guides and you can also read more news on our League of Legends page.


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