Teamfight Tactics patch 10.1 goes live tomorrow on January 8, introducing the new Lunar origin along with Karma and Leona. The League of Legends client will shut down tonight for the new patch rollout.
We talked about these last month when we showed you the 10.1 PBE changes here, and we’re now looking at the official patch notes that have just been released on the League of Legends website. Let’s see what has changed in terms of balance changes to units, items, classes and origins.
First of all, let’s take a look at the new content: the Lunar origin and the two new units: Karma and Leona.
New Teamfight Tactics Origin: Lunar
“Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power. (Stacks up to 4 times)”
New Teamfight Tactics Units: Karma and Leona
Leona – Tier 1
Ability: Lunar Barrier – “Leona reduces all damage done to her by 40/90/140 for 5 seconds”
- Class: Warden
- Health: 650/1170/2106
- Armor: 40
- Attack Damage: 50/90/162
- Attack Speed: 0.55
- Mana: 50/100
Karma – Tier 3
Ability: Inspire – At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally receives 60/70/80% bonus Attack Speed
- Class: Mystic
- Health: 600/1080/1944
- Armor: 20
- Attack Damage: 50/90/162
- Attack Speed: 0.7
- Mana: 75/100
TFT BALANCE CHANGES
Units
Tier 1
Vayne
- Health: increased to 550 – from 500
- Ability Damage (Percentage of Max Health) increased to 10%/13%/16% – from 9%/12%/15%
Warwick
- Mana changed to 50/125 – from 50/150
- Ability Damage changed to 200/500/800 – from 200/450/700
Tier 2
Jax
- Health increased to 700 – from 650
- Attack Damage increased to 55 – from 50
Malzahar
- Minion Attack Damage increased to 40/70/100 – from 30/60/90
Neeko
- Total Mana lowered to 60 – from 80
Senna
- Ability Ally Damage: changed to 15/40/65 – from 15/30/55
Skarner
- Shield Bonus Attack Speed changed to 50%/75%/100% – from 30%/65%/100%
Syndra
- Total Mana lowered to 65 – from 80
Varus
- Ability Damage changed to 225/450/800 – from 225/450/675
Tier 3
Aatrox
- Health increased to 800 – from 700
- Ability Damage increased to 300/600/1200 – from 250/500/1000
Azir
- Spell Damage increased to 150/275/450 – from 125/250/375
Nocturne
- Attack Speed lowered to 0.7 – from 0.75
- Attack Damage lowered to 55 – from 55
Qiyana
- Stun Duration lowered to 2.5/3.5/4.5 – from 3/4/5
- Ability Damage changed to 300/500/900 – from 300/500/700
Sivir
- Ability Duration lowered to 5 seconds – from 7 Seconds
Tier 4
Annie
- Tibbers Attack Damage changed to 125/350/1500 – from 150/300/1000
Twitch
- Ability Attack Damage Ratio changed to 130%/160%/300% – from 125%/150%/300%
Tier 5
Amumu
- Stun Duration changed to 1.5/2/5 – from 2/2/2
- Ability Damage changed to 100/200/1337 – from 150/250/1337
- Starting/Total Mana increased to 75/150 – from 50/125
Master Yi
- Ability Bonus Damage changed to 75/100/500 – from 50/75/500
Nami
- Ability Damage lowered to 100/200/300 – from 150/250/350
Classes/Origins
- Druid – Health Regen increased to 45 – from 40
- Light – Attack Speed Bonus changed to 15%/35%/55% – from 15%/25%/35%
- Ocean – Mana Regen (per 4 seconds) changed to 10/30/60 – from 15/30/60
- Shadow – Bonus Damage increased to 65%/150% – from 60%/140%
ITEMS – New, Reworked, Balanced
New Items
Last Whisper
- Recipe: Sparring Gloves + Recurve Bow
- Replaces Repeating Crossbow.
- Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
Titan’s Resolve
- Recipe: Chain Vest + Recurve Bow
- Replaces Phantom Dancer.
- When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
Bramble Vest
- Recipe: 2xChain(z) Vest
- Replaced Thornmail
- Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/120/160 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.
Small Reworks
Frozen Heart
- Before: Nearby enemies’ attack speed is slowed by 25%
- Now: Nearby enemies’ attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)
Iceborn Gauntlet
- Before: Upon dodging an attack, creates a zone of ice. Enemies inside the zone have their attack speed reduced by 25%.
- Now: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.
Ionic Spark
- Before: Deal 90 true damage to an enemy when they cast a spell.
- Now: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 200% of their max Mana.
Quicksilver
- Before: Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.
- Now: [UNIQUE] The wearer is immune to crowd control.
New – Scaling Items
Locket of the Iron Solari
- Shields allies for 300 for 8 seconds ⇒ Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)
Luden’s Echo
- Deals 150 magic damage ⇒ Deals 120/160/200 magic damage (scales with wearer’s Star Level)
Statikk Shiv
- Deals 100 magic damage to 3 enemies ⇒ Deals 80 magic damage to 3/4/5 enemies (scales with wearer’s Star Level)
Changed Items
Hush
- Proc Chance: 25% ⇒ 20%
Red Buff & Morellonomicon
- Burn: 20% over 10 seconds ⇒ 18% over 10 seconds
You can learn all about the new icons, eggs and other cosmetic content on Riot’s official patch notes here.