Minecraft’s popularity is still on the rise, and the popular game was in the spotlight not too long ago when it’s been revealed that more Minecraft gamers are working at digitally recreating the construction of the new medical centers in Wuhan.
You are probably aware of the fact that these have been created in Wuhan to fight to help the spread of the deadly virus. It was only a matter of time before the COVID-19 became the star in a game.
Anyway, Minecraft Dungeons is a dungeon crawler as you probably expected and this means that players will be roaming all kinds of areas from an isometric perspective.
Gamers will be also slaughtering various Minecraft enemies with melee and ranged attacks as well. You’ll be walking around in all kinds of environments that resemble biomes from the main game.
PCGamer posted a video which details the environments that gamers will get the chance to visit and some of the thinking behind the design.
“The levels in Minecraft Dungeons are to some extent procedurally generated,” says game designer Pontus Hammarberg.
He continued and said, “The way that we’ve married procedural generation with rewarding gameplay is to design sort of like puzzle pieces that we can then tell the engine to arrange for us, either in a way that we specifically tell us to do, or in a way that is more random.”
Level designed Christian Berg also made sure to highlight the fact that the procedural generation does not take into account pacing, the kind of encounters that players will have,m the ways in which a level plays in general and this means that you have to strike a great mix between crafted content and procedural generation.
You should check out the video above just to see a few of the details that we mentioned in this article.
The video triggered excitement among viewers. For instance, someone said: “I wanna actually see all of these things in normal Minecraft. Of course, that doesn’t mean they will add everything. Just seeing the weapons, magic weapons, and places in the actual game will make me cry in tears of joy…”