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League of Legends Patch 10.12 Preview: Akali, Victor, Volibear Buffs Incoming and Other Balance Changes On PBE

League of Legends will receive a new patch on June 10. Until we get to see the official patch notes that will be released on June 9, we got a peek at the balance changes that have been tested in PBE. Let’s take an early look at Patch 10.12. Remember, this information is from PBE and any tweaks may be possible until next week.

While with the last patch we saw the release of Volibear and a buff to marksman champions, this time we’re also looking at new effects from the jungle and some rune changes and the Ghost summoner spell as well.

Champion Balance Changes

Akali

Q – Five Point Strike

  • Base damage increased to 30/55/80/105/130 – from 25/50/75/100/125
  • AP ratio increased to 65% AP – from 60% AP

Brand

Passive – Blaze

  • Mana restoration increased to 15 − 45 (based on level) – from 6 − 18 (based on level)

Cassiopeia

Base Stats

  • Base health lowered to 560 – from 575
  • Base armor lowered to 18 – from 20
  • Base magic resistance increased to 34 – from 30

Fiddlesticks

W – Bountiful Harvest

  • Minion damage lowered to 50% – from 60%

Senna

Base Stats

  • Attack speed ratio increased to 0.35 – from 0.2

 

Passive – Absolution

  • Mist Wraith spawn rate on minion kills increased to 8.33% – from 1.67%

Trundle

Base Stats

  • Base health lowered 616 – from 616.28
  • Base mana lowered to 281 – from 281.6
  • Base mana regeneration lowered to 7.5 – from 7.508

 

W – Frozen Domain

  • Bonus movement speed changed to 20/28/36/44/52% – from 30/35/40/45/50%

Varus

Base Stats

  • Attack damage growth lowered to 3 from 3.11

 

Q – Piercing Arrow

  • Minimum AD ratio lowered to 100% AD – from 110% AD
  • Maximum AD ratio lowered to 150% AD – from 165% AD

Viktor

Q – Siphon Power

  • Discharge AP ratio increased to 60% AP – from 55% AP
  • Shield AP ratio increased to 20% AP – from 15% AP

Volibear

Base Stats

  • Mana growth increased to 50 – from 40
  • Health growth increased to 90 – from 85

 

Q – Thundering Smash

  • [New]: Is now an unstoppable basic attack
  • [New]: Now scales with his attack speed

 

R – Stormbringer

  • Turret disable duration changed to 3/4/5 seconds – from 2/4/6 seconds
  • Damage radius increased to 300 units – from 250
  • Base damage increased to 300/500/700 – from 250/475/700
  • [Removed]: No longer basic attacks after landing

Yasuo

Base Stats

  • Base health lowered to 490 – from 523

W – Wind Wall

  • Cooldown increased to 30/27/24/21/18 seconds – from 26/24/22/20/18

Xayah

R – Featherstorm

  • Base damage increased to 125/250/375 – from 100/150/200

 

Monsters Balance Changes

Elemental Rift

Cloud Rift

  • [New]: Cloud zone bonus movement speed is increased to 35% while out of combat
  • [New]: Bonus Scryer’s Blooms added to the entrances of the jungle

 

Infernal Rift

  • [New]: Bonus Blast Cones added to the entrances of the jungle and Alcoves

 

Runes Balance Changes

Approach Velocity

  • [New]: Gain 7.5% bonus movement speed toward enemy champions with impaired movement. This bonus is doubled to 15% toward enemy champions whose movement you have impaired
  • [Removed]: Gain 15% bonus movement speed when moving toward a movement impaired allied champion, or toward an enemy champion whose movement you have impaired

Guardian

  • Base shield increased to 80 − 200 (based on level) from 70 − 150 (based on level)
  • [Removed]: No longer grants 20% bonus movement speed for 1.5 seconds
  • Trigger radius increased to 350 units – from 175
  • [New]: Now triggers upon receiving 75 − 200 (based on level) post-mitigation damage in the last 2.5 seconds, or upon receiving lethal damage

Predator

  • [New]: Gain bonus movement speed for 10 seconds, ramping up to 45% over 1.5 seconds, while moving toward enemy champions. After ramping up, your next attack or damaging ability against an enemy champion deals 30 − 90 (based on level) (+ 20% bonus AD) (+ 10% AP) bonus Adaptive damage and ends the effect
  • [Removed]: Channels for 1.5 seconds. You can move while channeling and the channel will be interrupted if you cast an ability or enter combat (except minions), putting the item on a 50% cooldown. Upon completion, grants bonus movement speed for up to 15 seconds. Grants 67.5% bonus movement speed for the first 1.5 seconds, lowered to 45% afterwards, until your next attack or damaging ability, which deals 60 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus Adaptive damage
  • Cooldown lowered to 100 − 70 (based on level) seconds – from 150 − 100 (based on level)
  • [Removed]: Active is no longer disabled for the first 150 seconds of the game

Unflinching

  • [New]: Gain 10% slow resist and tenacity. This increases based on your missing health, up to 30% slow resist and tenacity at 30% maximum health or below.
  • [Removed]: Gain 10% Slow Resist and Tenacity for each of your summoner spells on cooldown, stacking up to 20%. Gain an additional 15% for 10 seconds whenever you cast a summoner spell.

 

Summoner spells Balance Changes

Ghost

  • Cooldown increased to 210 seconds – from 180
  • Removed: Bonus movement speed no longer ramps up over 2 seconds
  • Bonus movement speed lowered to 20% − 40% (based on level) – from 28% − 45% (based on level)
  • [New]: Duration is now extended by 4 − 7 (based on level) seconds upon scoring a takedown.

 

Patch 10.12 should go live on the League of Legends client next week on June 10 and right after that patch 10.13 will head over to PBE for new changes. We’re also excited about patch 10.12 for Teamfight Tactics: Galaxies since it brings the highly awaited mid-patch update and new content! Check out more details on our Teamfight Tactics: Galaxies page.

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