League of Legends players have seen the reworked Fiddlesticks in patch 10.7, but they’ll surely want to keep an eye on these patch notes where we have some changes in the jungle – such as more XP and sustain for junglers (but with weaker early ganks), and a few more balance changes heading over tomorrow, with patch 10.8 on April 15.
Let’s see the balance changes from patch 10.8 in the official patch notes from Riot Games. If you’re interested in learning more details about skins, the incoming Prestige edition, bug fixes and miscellaneous, head over to the official post from Riot here.
League of Legends 10.8 PBE – Balance Changes
Balance Changes to Champions
NERFS
Aphelios
- Stat level up changed to 2/4/6/8/10/12 Lethality – from 3/6/9/12/15/18% bonus armor penetration
- Q abilities champ level scale up changed to level 1-13 (Level 13 is same power as old level 9) – from level 1-9
Kalista
Base Stats
- Base armor lowered to 21 – from 23
E – Rend
- slow lowered to 10/18/26/34/42% – from 25/30/35/40/45%
Master Yi
R – Highlander
- Attack speed lowered to 25/45/65% – from 30/55/80%
Senna
Passive – Absolution
- soul spawn rate on minions Senna doesn’t kill lowered to 22% – from 25%
Sett
W – Haymaker
- damage lowered to 80/105/130/155/180 – from 90/120/150/180/210
Varus
R – Chain of Corruption
- cooldown increased to 130/100/70 – from 110/90/70
BUFFS
Ashe
Q – Ranger’s Focus
- bonus attack speed increased to 20/30/40/50/60% – from 20/25/30/35/40%
Evelynn
Q – Hate Spike
- lasher and spike damage increased to 30/35/40/45/50 (90/105/120/135/150 maximum damage) – from 25/30/35/40/45
Orianna
W – Command: Dissonance
- movement speed and slow increased to 30/35/40/45/50% – from 20/25/30/35/40%
E – Command: Protect
- shield AP ratio increased to 50% – from 40%
Ryze
Base Stats
- Base health increased to 575 – from 570.48
- Base attack damage increased to 56 – from 55.04
- Base armor increased to 22 – from 21.552
Q – Overload
- when consuming 2 runes, bonus movement speed increased to 28/32/36/40/44% – from 20/25/30/35/40%
Soraka
Base Stats
- Base mana increased to 425 – from 375
Q – Starcall
Mana cost lowered to 45/50/55/60/65 – from 60/65/70/75/80
Tristana
E – Explosive Charge
- bonus AD ratio increased to 50/75/100/125/150% – from 50/70/90/110/130%
Urgot
R – Fear Beyond Death
- cooldown lowered to 100/85/70 – from 120/95/70
Xayah
E – Bladecaller
- damage falloff per feather hit lowered to 5% – from 10%
Jungle Balance Changes
Personal Power
- Jungle camp XP increased to [1.35x more XP at levels 9+ (between 10-13 additional XP per camp)] – from [1.25x more XP at levels 9+]
- Early game Homeguard on death: On death, gain a smaller version of Homeguards which gives the player about 2.5 seconds less time to get back to lane
- Shared kill XP and Solo kill XP: At levels 1-6, a champion’s solo kills grant 20% more experience and assisted kills grant 20% less experience. At levels 7-8, these numbers are reduced to 10%
UNIQUE – Monster Hunter
- Gold earned from minion kills is lowered to [greater than 40% of your gold earned from monsters] – from [50% of your gold earned from monsters]
- Penalty to gold from minion kills removal changed to [At 20:00] – from [At 14:00]
Jungle Items
The following items: Hunter’s Talisman, Hunter’s Machete, Stalker’s Blade, and Skirmisher’s Sabre get a new effect:
- [New effect]: “Now heals for 50% more when below 30% maximum health”
Check back on our League of Legends page for more news. We’re also updating Teamfight Tactics: Galaxy players with the new patch notes, so head over to this page for more details on patch 10.8.