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League of Legends Official Patch 10.12 Notes: Akali Gets Buffed, Varus Gets Nerfed and More Balance Changes Go Live on June 10

The new patch in League of Legends is scheduled to go live on June 10. With Patch 10.12, we get to see some buffs to champions that really needed it, like Akali, Brand, Viktor and Xayah. Meanwhile, Trundle and Varus will see some nerfs, but will mostly affect players at the competitive level.

We’ve also seen some changes to Runes and the Ghost summoner spell coming with patch 10.12. Riot has posted all the details regarding balance changes, but also the new skins, chromas and more in their full patch notes at this link. If you are interested in learning which are the new buffs and nerfs to champions and the balance changes to runes, we’ve got you covered.

Champion Balance Changes

Akali

Q – Five Point Strike

  • Base damage increased to 30/55/80/105/130 – from 25/50/75/100/125
  • AP ratio increased to 65% AP – from 60% AP

Brand

Passive – Blaze

  • Mana restoration increased to 15 − 45 (based on levels 1-18) – from 6 − 18 (based on levels 1-8)

Cassiopeia

Base Stats

  • Health lowered to 560 – from 575
  • Armor lowered to 18 – from 20
  • Magic resistance increased to 34 – from 30

Fiddlesticks

W – Bountiful Harvest

  • Minion damage reduction increased to 50% – from 40%

Senna

Base Stats

  • Attack speed ratio increased to 0.35 – from 0.2

 

Passive – Absolution

  • Mist Wraith drop chance on minion killed by Senna increased to 8.33% – from 1.67%

Trundle

Base Stats

  • Health lowered 616 – from 616.28
  • Mana lowered to 281 – from 281.6
  • Mana regeneration lowered to 7.5 – from 7.508

 

W – Frozen Domain

  • Bonus movement speed changed to 20/28/36/44/52% – from 30/35/40/45/50%

Varus

Base Stats

  • Attack damage growth lowered to 3 – from 3.11

 

Q – Piercing Arrow

  • Attack damage lowered to 1.0 attack damage (1.5 maximum) – from 1.1 attack damage (1.65 maximum)

Viktor

Q – Siphon Power

  • Discharge AP ratio increased to 0.6 AP – from 0.55 AP
  • Shield AP ratio increased to 0.2 (0.32 AP when empowered) AP – from 0.15 AP (0.24 AP when empowered)

Volibear

Base Stats

  • Mana growth lowered to 40 – from 50
  • Health growth lowered to 85 – from 90

 

Q – Thundering Smash

  • [New]: Thundering Smash’s empowered attack can no longer be interrupted once it’s been initiated
  • [New]: Thundering Smash’s empowered attack now scales its timing with attack speed

 

R – Stormbringer

  • Turret disable duration changed to 3/4/5 seconds – from 2/4/6 seconds
  • Damage radius increased to 300 units – from 250
  • Base damage changed to 300/500/700 – from 250/475/700
  • [Removed]: No longer basic attacks after landing (this effect it was a bug)

Xayah

R – Featherstorm

  • Base damage increased to 125/250/375 – from 100/150/200

Yasuo

Base Stats

  • Base health lowered to 490 – from 523

 

Passive – Way of the Wanderer

  • Flow Shield activation increased to 115-525 (depending on levels 1-18) – from 100-510 (depending on levels 1-18)

 

W – Wind Wall

  • Cooldown changed to 30/27/24/21/18 seconds – from 26/24/22/20/18

 

Runes Balance Changes

Approach Velocity

  • [New]: Gain 7.5% bonus movement speed when moving toward a movement-impaired enemy champion. Increased to 15% if you were the one who impaired their movement (There is no longer a maximum range of 1000 for champions that you have CCd)
  • [Removed]: Gain 15% bonus movement speed toward movement-impaired allies or enemies you’ve impaired

Guardian

  • Base shield increased to 80 − 200 – from 70 − 150
  • [Removed]: No longer grants 20% bonus movement speed for 1.5 seconds
  • Trigger radius increased to 350 units – from 175
  • [New]: Now triggers upon receiving 90-250 (based on level) post-mitigation damage in the last 2.5 seconds, or upon receiving lethal damage

Predator

  • [New]: Upon completion, Predator now grants 45% bonus movement speed while moving towards enemy champions at a range of 3000, including enemy champions out of vision
  • [New]: Predator now only deals damage and ends the hunt against enemy champions
  • [New]: Active is no longer disabled for the first 150 seconds of the game.
  • [Removed]: Active is no longer interrupted if you cast an ability or enter combat (still has a 1.5 second ramp up time for damage effect and full movement speed)
  • [Removed]: Active is no longer disabled for the first 150 seconds of the game
  • Cooldown lowered to 100 − 70 (based on level) seconds – from 150 − 100 (based on level)
  • Duration lowered to 10 seconds – from 15 seconds
  • Damage changed to 30-90 (+0.2 bonus attack damage) (+0.1 ability power) – from 60-180 (+0.4 bonus attack damage) (+0.25 ability power)

Unflinching

  • [New]: Gain 10% slow resist and 10% Tenacity. Gain up to 20% more slow resist and Tenacity based on missing health
  • [Removed]: Gain 10% slow resist and 10% Tenacity for each of your summoner spells on cooldown, stacking up to 20%. Gain 15% slow resist and 15% Tenacity for 10 seconds whenever you cast a summoner spell

 

Summoner Spells Balance Changes

Ghost

  • [New]: Ghost’s increased movement speed duration now extends by 4-7 seconds (levels 1-18) when you get a takedown
  • [New]: Ghost’s movement speed now activates instantly
  • Cooldown increased to 210 seconds – from 180
  • [Removed]: Bonus movement speed no longer ramps up over 2 seconds
  • Bonus movement speed lowered to 20% − 40% (based on levels 1-18) – from 28% − 45% (based on levels 1-18)

 

Monsters Balance Changes

Elemental Rift

Cloud Rift

  • [New]: Cloud zone bonus movement speed is increased to 35% while out of combat
  • [New]: Bonus Scryer’s Blooms added to the entrances of the jungle: in front of each base’s gates, in front of each tri-brush in the river

Infernal Rift

  • [New]: Bonus Blast Cones added to the entrances of the jungle and Alcoves: near each tri-bush near Gromp, by the Wolf Camp, in front of each base’s gates, in the alcoves.

 

Volibear and a few more champions have also received some bugfixes and QoL changes. Learn more about them on the official patch notes coming tomorrow on Riot’s page, where you will also get to see the new High Noon skins and chromas.

If you’re also looking for a short balance changes summary for Teamfight Tactics: Galaxies, we’ve got you covered with this Mid-set Update article. Patch 10.13 in LoL and TFT will immediately begin its cycle on PBE, so we’re all going to keep an eye on the latest changes on our Riot Games page for more updates.

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