As we all know, we’ve been waiting for the update on Wukong for some months, and in a recent post in Dev Corner by Riot Lutzburg we learn of new details on the highly awaited update. It seems like we’re going to finally play a polished version of the Monkey King. The post assures players will be able to play it at the beginning of January. This means we won’t have much to wait for him in the live client!
Let’s see how the new Wukong looks right now.
Wukong the Monkey King Update
Before revealing what are the new abilities the Monkey King possess, Riot Lutzburg explained that the dev team’s aim was to make Wu a great pick for early game and shift some of that power away from the late game and be more balanced. Wukong players should feel rewarded in the early lane phase or jungle with the new kit, while also keeping Wu’s identity as the tricky skirmisher that has a hit-and-run mechanic for battle.
As for the itemization, Wu can be built either as an Assassin/Lethality or as a Bruiser, depending on team comp or playstyle. Wu is going to get a more interactive and powerful passive, mana costs will get lower and the ultimate will offer more satisfaction.
Here’s a condensed look at the new abilities Wukong will have in Patch 10.1. Take into consideration that some of the values and mechanics might change until Wukong goes to the live game.
Passive – Stone Skin
- NEW – For 3 seconds after exiting brush or stealth, Wukong gains a physical damage shield equal to 12% of his maximum health. This effect can trigger once every 10 seconds.
- REMOVED – Wukong no longer gains bonus resistances based on nearby enemy Champions
Q – Wuju Strike
- Mana cost lowered to 25 from 40
- CD reduced by 1 second at all ranks
- Damage adjusted to 1AD +20/40/60/80/100 damage (+.5 bonus AD) from 10/40/70/100/130 (+1/1.1/1.2/1.3/1.4 total AD)
W – Warrior Trickster
- Now instantly dashes towards the player’s cursor instead of a short range blink
- Dash is 350 range and 1200 speed. Can NOT go over walls
- Clone is now treated as a stationary Champion and will attack nearby enemies, prioritizing the last enemy Wukong damaged
- Clone’s attacks deal a scaling 60-100% of Wukong’s AD based on spell rank and applies on-hit effects, but cannot crit
- Clone looks identical to Wukong’s animation state on spawn, and animates as if he pressed the “S” key
- Cooldown increased to 24/21/18/15/12 sec (from the time of initial cast) from 18/16/14/12/10 (from the time the clone disappears)
- Stealth duration reduced to 1 sec from 1.5
- Note: you may encounter a few bugs with the clone’s target acquisition- we’re working on these!
E- Nimbus Strike
- Now deals magic damage instead of physical (but still scales with Attack Damage)
- Tick rate increased to every .25 seconds from .5 (damage per tick halved to compensate)
- Each tick of damage now applies Conqueror
- Damage ratio increased to 1.25 AD/sec from 1.1
- Bonus MS% is now a flat 30/40/50% instead of ramping up over the duration
- E’s attack speed buff renews itself while R is active
- Wukong can now cancel R early by casting another ability or recasting R
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