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DayZ: Update 1.08 Fixes Many Bugs and Brings a Whole Set of New Items

If you’re a fan of survival games, choosing DayZ is always a great idea. Developed and published by Bohemia Interactive for PS4, Xbox One, and PC, the game is a 2013 multiplayer title that unfolds a post-apocalyptic world with an infected “zombie” population. Your job as a player is to compete with other survivors to gain the limited resources.

But luckily enough for the DayZ gamers, the 1.08 update just arrived, and it has a lot to offer. The trailer below speaks for itself:

Added:

  • Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)
  • Cooking equipment, kindling, and fire fuel can now be used to create a fireplace at the indoor stove or fireplace
  • Items can now be attached directly to the fireplace
  • Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage
  • Tents, watchtowers and fences can be repaired using tools and materials
  • Ruined containers and tents will drop their contents onto the ground
  • Canopy Tent along with color variants
  • Color variants for the Medium Tent
  • Interactive indoor stove
  • SKVSCh Biatlon Arena location to Chernarus
  • Saint Roman ski resort location to Chernarus
  • New car wrecks on Chernarus, spawning vehicle parts
  • Character sounds for running out of breath
  • Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage
  • Sporter 22 and its attachments
  • Lighter
  • Frying Pan
  • Server info in the In-Game menu (PC – can be switched off in the options menu)
  • Ability to pull dead bodies out of vehicles

Fixed bugs:

  • Several map issues on Chernarus and Livonia
  • An exploit to look through walls abusing the compass
  • Loading internal magazines of weapons did not work across multiple stacks of ammunition
  • No sound was played when skinning something with the machete
  • The windows of the large tent could not be interacted with when the camo net was attached
  • Switching to a heavy item while in throwing stance could freeze the character
  • The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches
  • Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed
  • Reloading immediately after shooting with the Repeater would sometimes not work
  • Starting to shoot during firearm melee could cause extremely rapid firing
  • When waking up from unconsciousness in a car, the player could be teleported to an unspecified location
  • Characters had misplaced items in hand and were stuck in a sitting position after becoming unconscious while entering a vehicle
  • It was possible to drive a car with a dead battery
  • The player can now remove car attachments while another player is sitting in the vehicle
  • It was possible to get out of vehicles too close to walls
  • A limping character was unable to enter the shooting gallery in amusement parks
  • Swapping light and heavy items while prone could glitch animations
  • It was possible to light a fire with an empty matchbox
  • Trying to chamber an already loaded weapon could break the weapon
  • Rotation of human meat when attached on the long stick
  • Switching your item in hands while placing would create false holograms
  • Bottles and canteens are now spawning with random amounts of water in them
  • Sounds weren’t played when filling up a bottle or canteen at a well, lake or gas station
  • Repositioning the cable reel could break the hand slot and cause desynchronization
  • The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession
  • A game crash related to base building
  • Server errors related to throwing
  • Several optimizations when it comes to building collisions
  • Some environmental actions could be triggered regardless of height difference
  • The fireplace could be ignited underwater
  • Igniting kindling would create the resulting fireplace right under the player
  • It was possible to destroy the barrel fireplace by using bury ashes action
  • Burying ashes was possible on concrete surfaces
  • Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble
  • Water boiling effects were stuck on the cooking pot, even when the water boiled off
  • Cooking equipment effects were present even when the fireplace went out
  • Damage materials for barrels and fire barrels were not applied properly
  • Watchtower top roof did not have collisions
  • Items could not be placed on the upper watchtower levels
  • The watchtower was not producing the right footstep sounds
  • When a gate with barbed wire attached was opened, the damage would still be applied at its original position
  • Ruined Barbed Wire could be mounted on a fence
  • Traps are now also triggered by animals and infected
  • Sun shaft effect was not present over the course of the day
  • Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment
  • It was not possible to take an item from the hands of a dead player
  • After committing suicide, the tools used was desynchronized and could not be interacted with
  • Several synchronization issues related to the inventory, Quickbar and slot reservation
  • Several character issues when going unconscious while swimming
  • Issues with the ladder in the lighthouse
  • The character could get stuck in the climbing animation when attempting to leave the ladder
  • The infected would not follow the player on the harbor pier
  • Faulty hit registration when hitting multiple components within the same damage zone
  • The player was able to open their inventory during the surrender gesture
  • Dried zucchini was missing textures
  • Several localization issues
  • Heavy items could be stacked to float in the air

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