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Cyberpunk 2077 Introduces a New Scene System

There’s been a great deal of talk about Cyberpunk 2077‘s dedication to its first-person concept, and what impact will have on the game’s narrative. The RPG title will hardly ever incorporate third-person cutscenes. However, CD Projekt RED has remained determined that it is the right choice for the game that they are developing.

A big part of that, it seems, is down to the game’s interactive and totally immersive cutscenes. Rather than depicting pre-recorded renderings, the cutscenes put them in the middle of these scenes and allow them to move around, and also interact with them – all this, based on the context of the situation.

Cyberpunk 2077’s New Scene System

CD Projekt RED​ is calling this arrangement a new ‘Scene System,’ and not long ago, while speaking with GameSpot, head of CD Projekt RED​’s Krakow office, John Mamais, explained what this really is.

“It’s like our dialogue and cinematic system that occurs within the context of the gameplay of the game,” Mamais said. The new system is highly significant because one of the pillars of the progress of the project is the concept of full immersion. This new arrangement for Cyberpunk 2077 is all about full immersion.

Players don’t have to break into a letterbox option to see this cutscene taking place. They are actually in the cutscene, having total control of the character they are playing, or the camera. There are various levels of control, each dependant on the cutscene. The new arrangement is fully immersive, and it doesn’t take players out of the gameplay experience at all.

More other features and tweaks are to be expected, Mamais added.

Cyberpunk 2077 is scheduled to launch on April 16th, 2020, for the PlayStation 4, Xbox One, PC, and Stadia. The game will probably be unavailable for Nintendo Switch owners. CD Projekt RED is set on delivering the game as promised, so make sure you get it when it comes.

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